New Game Concept
6/15/2024, 11:03:57 PM
I have just learned about Phaser.js. I am going to make a game. It is about mazes.
Project Overview: MazeMaster
Objective: Develop a mobile game using Phaser.js where players create, traverse, and share mazes, fostering a community-driven experience centered around creativity and challenge.
Key Features:
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Maze Creation
- Interface: Drag-and-drop tool for maze design.
- Complexity Meter: Real-time complexity rating based on design attributes.
- Guidance: Hints and tips for beginners.
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Maze Traversal
- Player Control: Smooth navigation controls (swipe or virtual joystick).
- Scoring: Timer and scoring system for maze completion.
- Self-Rating: Players rate their maze (1-5 scale); 3+ ratings publish the maze.
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Public Maze Sharing
- Repository: Public area for published mazes.
- Feedback: Rating and feedback system for shared mazes.
- Leaderboards: Rankings for most played, highest-rated mazes, and top creators.
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Game Modes
- Create Mode: Design and test personal mazes.
- Explore Mode: Browse and play mazes from other users.
- Challenge Mode: Daily/weekly challenges with specific conditions.
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Customization
- Themes: Visual themes for mazes (forest, dungeon, futuristic).
- Avatars: Player avatar customization options.
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Social Integration
- Friends and Sharing: Follow friends, share mazes, and challenge others.
- Chat and Comments: In-game communication for strategies and tips.
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Rewards and Progression
- Achievements: Milestones for creating and completing mazes.
- In-game Currency: Earned through gameplay, used for customization and hints.
Technical Implementation:
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Frontend: Phaser.js
- Maze Creation Engine: Use Phaser’s tilemap features for building and editing mazes.
- Traversal Mechanics: Implement physics for player movement and collision detection.
- UI/UX: Design intuitive interfaces for creation, traversal, and navigation.
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Backend: Firebase/Supabase
- Data Storage: Store maze data, player profiles, ratings, and leaderboards.
- User Authentication: Manage user accounts and save progress.
- Real-time Updates: Ensure seamless integration for real-time maze sharing and feedback.
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Deployment
- Platform: Deploy as a Progressive Web App (PWA) for broad accessibility.
- Scalability: Use cloud services to handle user data and game state at scale.
Development Phases:
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Phase 1: Prototyping (1-2 months)
- Develop core maze creation and traversal mechanics.
- Implement basic UI/UX for design and navigation.
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Phase 2: Core Features (2-4 months)
- Integrate complexity rating system.
- Develop public maze sharing and rating functionalities.
- Implement user authentication and data storage.
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Phase 3: Advanced Features (3-6 months)
- Add customization options and social features.
- Develop challenge modes and achievements.
- Refine UI/UX based on user feedback.
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Phase 4: Testing and Optimization (2-3 months)
- Conduct extensive testing (alpha and beta).
- Optimize performance and fix bugs.
- Gather user feedback and iterate on design.
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Phase 5: Launch and Post-Launch (ongoing)
- Launch the game on app stores and as a PWA.
- Monitor performance and user engagement.
- Regularly update with new features, themes, and challenges.
Team and Resources:
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Development Team
- Frontend Developers: 2-3 (Phaser.js, UI/UX)
- Backend Developers: 2 (Firebase/Supabase integration)
- QA/Testers: 2
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Design Team
- UI/UX Designer: 1-2
- Graphic Designer: 1 (for themes and avatars)
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Project Management
- Project Manager: 1
- Marketing Specialist: 1 (for launch and community engagement)
Milestones:
- MVP Completion: End of Phase 2
- Beta Launch: Mid of Phase 4
- Official Launch: End of Phase 5
- Post-Launch Updates: Regular updates every 1-2 months
Budget and Timeline:
- Estimated Budget: $100,000 - $150,000
- Total Development Time: 8-12 months
Conclusion:
MazeMaster aims to create an engaging and collaborative mobile gaming experience by combining creative maze design with community-driven content sharing. With a clear roadmap, dedicated team, and strategic deployment, MazeMaster has the potential to become a popular and innovative addition to the mobile gaming market. ———————————
The previous is a high-level overview of this project. I will be commencing this project alone. But the reality is that the requirements are clearly stated. Unfortunately, I do not have the requested assets, so, I will attempt it alone.
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