Luis-Ruiz

New Game Concept

6/15/2024, 11:03:57 PM

Gamephaser.jssolo

I have just learned about Phaser.js. I am going to make a game. It is about mazes.

Project Overview: MazeMaster

Objective: Develop a mobile game using Phaser.js where players create, traverse, and share mazes, fostering a community-driven experience centered around creativity and challenge.


Key Features:

  1. Maze Creation

    • Interface: Drag-and-drop tool for maze design.
    • Complexity Meter: Real-time complexity rating based on design attributes.
    • Guidance: Hints and tips for beginners.
  2. Maze Traversal

    • Player Control: Smooth navigation controls (swipe or virtual joystick).
    • Scoring: Timer and scoring system for maze completion.
    • Self-Rating: Players rate their maze (1-5 scale); 3+ ratings publish the maze.
  3. Public Maze Sharing

    • Repository: Public area for published mazes.
    • Feedback: Rating and feedback system for shared mazes.
    • Leaderboards: Rankings for most played, highest-rated mazes, and top creators.
  4. Game Modes

    • Create Mode: Design and test personal mazes.
    • Explore Mode: Browse and play mazes from other users.
    • Challenge Mode: Daily/weekly challenges with specific conditions.
  5. Customization

    • Themes: Visual themes for mazes (forest, dungeon, futuristic).
    • Avatars: Player avatar customization options.
  6. Social Integration

    • Friends and Sharing: Follow friends, share mazes, and challenge others.
    • Chat and Comments: In-game communication for strategies and tips.
  7. Rewards and Progression

    • Achievements: Milestones for creating and completing mazes.
    • In-game Currency: Earned through gameplay, used for customization and hints.

Technical Implementation:

  1. Frontend: Phaser.js

    • Maze Creation Engine: Use Phaser’s tilemap features for building and editing mazes.
    • Traversal Mechanics: Implement physics for player movement and collision detection.
    • UI/UX: Design intuitive interfaces for creation, traversal, and navigation.
  2. Backend: Firebase/Supabase

    • Data Storage: Store maze data, player profiles, ratings, and leaderboards.
    • User Authentication: Manage user accounts and save progress.
    • Real-time Updates: Ensure seamless integration for real-time maze sharing and feedback.
  3. Deployment

    • Platform: Deploy as a Progressive Web App (PWA) for broad accessibility.
    • Scalability: Use cloud services to handle user data and game state at scale.

Development Phases:

  1. Phase 1: Prototyping (1-2 months)

    • Develop core maze creation and traversal mechanics.
    • Implement basic UI/UX for design and navigation.
  2. Phase 2: Core Features (2-4 months)

    • Integrate complexity rating system.
    • Develop public maze sharing and rating functionalities.
    • Implement user authentication and data storage.
  3. Phase 3: Advanced Features (3-6 months)

    • Add customization options and social features.
    • Develop challenge modes and achievements.
    • Refine UI/UX based on user feedback.
  4. Phase 4: Testing and Optimization (2-3 months)

    • Conduct extensive testing (alpha and beta).
    • Optimize performance and fix bugs.
    • Gather user feedback and iterate on design.
  5. Phase 5: Launch and Post-Launch (ongoing)

    • Launch the game on app stores and as a PWA.
    • Monitor performance and user engagement.
    • Regularly update with new features, themes, and challenges.

Team and Resources:

  1. Development Team

    • Frontend Developers: 2-3 (Phaser.js, UI/UX)
    • Backend Developers: 2 (Firebase/Supabase integration)
    • QA/Testers: 2
  2. Design Team

    • UI/UX Designer: 1-2
    • Graphic Designer: 1 (for themes and avatars)
  3. Project Management

    • Project Manager: 1
    • Marketing Specialist: 1 (for launch and community engagement)

Milestones:

  1. MVP Completion: End of Phase 2
  2. Beta Launch: Mid of Phase 4
  3. Official Launch: End of Phase 5
  4. Post-Launch Updates: Regular updates every 1-2 months

Budget and Timeline:

  • Estimated Budget: $100,000 - $150,000
  • Total Development Time: 8-12 months

Conclusion:

MazeMaster aims to create an engaging and collaborative mobile gaming experience by combining creative maze design with community-driven content sharing. With a clear roadmap, dedicated team, and strategic deployment, MazeMaster has the potential to become a popular and innovative addition to the mobile gaming market. ———————————

The previous is a high-level overview of this project. I will be commencing this project alone. But the reality is that the requirements are clearly stated. Unfortunately, I do not have the requested assets, so, I will attempt it alone.

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